File:Gyroskop und Praezession.png

From Wikimedia Commons, the free media repository
Jump to navigation Jump to search

Original file(1,920 × 1,080 pixels, file size: 185 KB, MIME type: image/png)

Captions

Captions

Add a one-line explanation of what this file represents

Summary[edit]

Description
Deutsch: Gyroskop und Präzession
Date
Source Own work based on The Feynman Lectures on Physics, Volume I: Rotation in space
Author Stündle
Other versions File:AnimationPraezessionMasseelementSeitenansicht.ogv, File:AnimationPraezessionMasseelement.ogv
Povray logo sphere 
This image was created with POV-Ray.

Licensing[edit]

I, the copyright holder of this work, hereby publish it under the following license:
Creative Commons CC-Zero This file is made available under the Creative Commons CC0 1.0 Universal Public Domain Dedication.
The person who associated a work with this deed has dedicated the work to the public domain by waiving all of their rights to the work worldwide under copyright law, including all related and neighboring rights, to the extent allowed by law. You can copy, modify, distribute and perform the work, even for commercial purposes, all without asking permission.

Source[edit]

baukasten/baukasten.pov[edit]

see File:AnimationPraezessionMasseelementSeitenansicht.ogv

statisch/praezession.pov[edit]

// povray 3.6


// Präzession eines Schwungrads
//
// Am Schwungrad lassen sich die Auswirkungen der Präzession aufzeigen. Ein Kippen
// der Rotationsachse vom Schwungrad ruft senkrecht zur Achse stehende Kräfte hervor.

// Zentrales Element bildet ein Schwungrad. Damit die vielen Vektoren erkennbar sind,
// wird das als transparentes Objekt abgebilet. Eine Änderung des Drehimpulses führt
// zu entsprechenden Kräften.

// Globale Definitionen

// Achsen
// x -> links nach rechts
// y -> von unten nach oben
// z -> tiefe

// Kameraposition
#declare Kameraposition = <10, 15, -28>;


#declare Vektor_Teilung = 1;
// * Vektor_Durchmesser
#declare Vektor_Durchmesser = 0.1;
// * Vektor_Schrift
#declare Vektor_Schrift = "Schrift/DejaVuSans.ttf"

#declare Winkel_Vektor_Radius = 2.5;

global_settings {
   adc_bailout 0.00392157
   assumed_gamma 1.5
   noise_generator 2
   charset utf8
   
}


light_source {
   Kameraposition
   rgb <1.5, 1.5, 1.5>
   shadowless
}

camera {
   //perspective
   orthographic angle  45
   location Kameraposition
   sky <0, 1, 0>
   direction <0, 0, 1>
   right x*image_width/image_height
   up <0, 1, 0>
   look_at <0, 0, 0>
}

/*
camera { // X
   perspective
   location <45, 0, 0>
   sky <0, 1, 0>
   direction <0, 0, 1>
   right <1, 0, 0>
   up <0, 1, 0>
   look_at <0, 5, 0>
}

camera { // Z
   perspective
   location <0, 0, -45>
   sky <0, 1, 0>
   direction <0, 0, 1>
   right <1, 0, 0>
   up <0, 1, 0>
   look_at <0, 5, 0>
}
*/

#include "../baukasten/baukasten.pov"

#include "colors.inc"


// *******
// *
// * MAIN
// *
// *******

// Koordinaten-Achsen
// Schwungrad
// Drehimpuls

#declare x_offset = -2;
#declare y_offset = -1;


object { // Schwungrad
  schwungrad
  translate x * x_offset
  translate y * y_offset
}

/*
//
// Test #1 - Pfeilung
//

object {
  Winkel_Vektor_Komplett(
    <0,0,0>, 60, 0, 0, 0, "X", "1", 1, Bronze )
}

object {
  Winkel_Vektor_Komplett(
    <0,0,0>, 30, 60, 0, 0, "X", "2", 1, Bronze )
}
object {
  Winkel_Vektor_Komplett(
    <0,0,0>, 90, 0, -90, -30, "X", "3", 1, Bronze )
}
*/


//
// Test #2 - Beschriftung
//
/*
object {
  Winkel_Vektor_Komplett(
    <0,0,0>, 60, 0, 0, 0, "X", "1", 1, Bronze )
}

object {
  Winkel_Vektor_Komplett(
    <0,0,0>, 90, 90, 0, 0, "X", "2", 1, Bronze )
}

object {
  Winkel_Vektor_Komplett(
    <0,0,0>, 90, 0, 90, 0, "X", "3", 1, Bronze )
}

object {
  Winkel_Vektor_Komplett(
    <0,0,0>, 60, 0, 90, 90, "X", "4", 1, Bronze )
}
*/

//
// Drehimpuls und Rotation
//

#local Verhaeltnis = 0.5;

#local L_0 = <7,0,0>;
#local L_1 = <7,Verhaeltnis*7,0>;

object {
  Vektor(<x_offset,y_offset,0>, L_0, "L", "0", ForestGreen)
}

object {
  Vektor(<x_offset,y_offset,0>, L_1, "L", "1", ForestGreen)
}

object {
  Vektor_Invert(<x_offset+7,y_offset,0>, <0,Verhaeltnis*7,0>, "ΔL", "", ForestGreen)
}

object {
  Vektor(<x_offset,y_offset,0>, <5.75,0,0>, "ω", "0", SeaGreen)
  scale 1.0001 // Vermeide Glitch
}

object {
  Vektor(<x_offset,y_offset,0>, <5.75,Verhaeltnis*5.75,0>, "ω", "1", SeaGreen)
  scale 1.0001
}

//
// Winkel Δθ
//

object {
#local lAngle = VAngleD(L_0, L_1);
  Winkel_Vektor_Komplett(
    <x_offset,y_offset,0>, lAngle, 0, 0, 0, "Δθ", "", 1, Scarlet )
}



//
// Weitere Vektoren
//

// Bronze

object {
  Vektor(<x_offset+4,y_offset,0>, <0,0,4>, "F", "", Copper)
}

object {
  Vektor(<x_offset-4,y_offset,0>, <0,0,-4>, "-F", "", Copper)
}

object {
  Vektor(<x_offset,y_offset,0>, <0,0,-3>, "Ω", "", Maroon)
}

object {
  Vektor(<x_offset,y_offset,0>, <0,4,0>, "τ", "", DustyRose)
}



//
// Koordinatenachsen
//

object {
  Vektor(<x_offset+7.5,y_offset,0>, <3,0,0>, "y", "", Gray50) // povray x-Achse
}

object {
  Vektor(<x_offset,y_offset+6,0>, <0,3,0>, "z", "", Gray50) // povray y-Achse
//  Vektor_Index(<0,0,0>, <0,5,0>, "L", "0")
}

object {
  Vektor_Invert(<x_offset,y_offset,-6>, <0,0,-3>, "x", "", Gray50) // povray z-Achse
}


//
// Hintergrund
//

// http://www.f-lohmueller.de/pov_tut/backgrnd/p_sky1d.htm
// sky ------------------------------------
sphere{
  <0,0,0>,1 hollow
  texture{
  pigment{
    gradient <0,-1,0>
    color_map{
      [0.0 color White]
      [1.0 color rgb<0.1,0.25,0.75>]
      [0.8 color rgb<0.1,0.25,0.75>]
      }
    } // end pigment
    finish {ambient 1 diffuse 0}
  } // end of texture
  scale 40
  translate x * x_offset
  translate y * y_offset
} // end of sphere -----------------------
 
/* 
sky_sphere{
  pigment{
    gradient <1,1,0> // Hintergrund
    color_map {
      [0   color rgb<1,1,1>         ]//White
      [0.4 color rgb<0.24,0.34,0.56>]//~Navy
      [0.6 color rgb<0.24,0.34,0.56>]//~Navy
      [1.0 color rgb<1,1,1>         ]//White
    }
    scale 2
  }
} // end of sky_sphere
*/
// EOF

statisch/praezession.ini[edit]

; povray 3.6

; Die komplette Szene soll 30 Sekunden dauern und mit 25 FPS laufen.


Input_File_Name=praezession.pov

Initial_Clock=0
Final_Clock=1
Initial_Frame=0
Final_Frame=0
;Final_Frame=10
;Final_Frame=60
;Final_Frame=300
;Final_Frame=750
;Final_Frame=1500

;+W320 +H200

;+W640 +H400

+W960 +H540
+W1920 +H1080
;Output_File_Name=out/
Output_File_Name=r_praezession
Cyclic_Animation=on
Pause_when_Done=off
Antialias=on

Display=off

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeThumbnailDimensionsUserComment
current12:06, 28 March 2014Thumbnail for version as of 12:06, 28 March 20141,920 × 1,080 (185 KB)Stündle (talk | contribs)update
08:17, 18 January 2014Thumbnail for version as of 08:17, 18 January 20141,920 × 1,080 (183 KB)Stündle (talk | contribs)added ratio to povray
15:36, 11 January 2014Thumbnail for version as of 15:36, 11 January 20141,920 × 1,080 (186 KB)Stündle (talk | contribs)coloring
10:15, 11 January 2014Thumbnail for version as of 10:15, 11 January 20141,920 × 1,080 (150 KB)Stündle (talk | contribs)orthographic not perspectivic
16:54, 6 January 2014Thumbnail for version as of 16:54, 6 January 20141,920 × 1,080 (235 KB)Stündle (talk | contribs)improved
09:33, 4 January 2014Thumbnail for version as of 09:33, 4 January 2014960 × 540 (81 KB)Stündle (talk | contribs)User created page with UploadWizard

There are no pages that use this file.

File usage on other wikis

The following other wikis use this file: